About This Game Rogue Islands is an action-FPS set in a whimsical fantasy world with procedural levels and permadeath.You control a nimble, light-footed Gnome Wizard named Motwort. He can run, jump, levitate, swim and cast powerful magical spells.What you lack in armor and defenses, you make up for in speed and magic.Enemies crawl, walk, fly and swim across the world with conviction. They are powerful, numerous and relentless.There are 7 unique island types, brimming with forests, mountains, caves, ruins, creatures and bosses.You control a nimble, light-footed Gnome Wizard named Motwort. He can run, jump, levitate, swim and cast powerful magical spells.The islands are rich with Diamonds, Emeralds and Rubies. Imbue them with the spirit of your fallen foes. Then use them to power 9 wildly different spells. Decide whether to spend your precious Spirit Gems to upgrade your existing spells or unlock new ones.Master a collection of increasingly powerful spells in 3 different schools including: Spark Shot, Zap, Bolt, Seekers, Swarm, Block Shot, Scorch, Flame Burst and Inferno.With each play-through, you will accumulate the necessary experience to survive and defeat The Lords of Torment. 7aa9394dea Title: Rogue IslandsGenre: Action, Adventure, RPG, StrategyDeveloper:Big Fat AlienRelease Date: 12 Sep, 2017 Rogue Islands Pack rogue islands download. rogue islands steamspy. rogue pony bay of islands. rogue islands steam. rogue islands wiki. rogue islands review. rogue one islands. rogue islands of adventure. rogue islands. cursed rogue islands. rogue gym cayman islands. rogue islands for the king This is my first rogue-like game so I don't really have any other experience to compare it to but these are my current thoughts.I write this review after my first playthrough, I was glued to the game for 6 hours. I managed to beat the first major boss on the 4-5th island and then permadied shortly afterwards. The combat is very fluid although having levitate (jump) also use your mana can create some tense moments when you're low on mana. But it's a nice mechanic once you get used to it and can keep you on the edge of your seat. Monsters do increase in difficulty fairly quickly so if you're not keeping an eye out for shards to level up your spells then you'll quickly start to struggle in combat. The ghosts at night aren't something to be messed around with, you can't damage you but they can do massive damage to you and they're very difficult to shake off, it made the night cycle very tense when I was on the opposite side of the island.I am looking forward to future updates and think other character classes/builds or a sandbox mode would be a nice addon to an already really fun game!Definitely recommended and even more so, that the proceeds go to a good cause!. I can't write a review as good as others.. So i'll just share a video I made on it with some editing and a nice bit of content.https://www.youtube.com/watch?v=le6eJRd-a0g. Having a lot of fun with this one, and want to post right off the bat that I am running a Windows 7 64 bit machine with an i7 3.2 Gig processor and a Geforce 960M (driver version 388.71 or in Device Mngr., 23.21.13.8871) with no stuttering or graphics issues of any kind. Overall, I really like the graphics in this game, and the screens don't do it justice. I am getting a solid 60-70+ FPS without the reflections enabled and 40-45 with them on (and everything else maxed/enabled) at 1080p. Note that there is 20-25 FPS slowdown when you get off the boat at the start of the level, but this goes away after you get onto the island and I have not seen any other dips while playing.The gameplay is really enjoyable and challenging enough to keep me interested. I've actually only spent about an hour and a half in game, and am just about finished with the first island. There looks to be quite a bit of content ahead but hard to say how long the game actually is at this point.The only bug I have run into is that you cannot rebind the keys despite the game having the option to do so. Several players have informed the devs and I'm sure it will be fixed in the next patch, so no worries there. The only odd controller binding (I'm using a PS4 controller with DS4 Windows), is the L1 key which is bound to jump. It's actually not so bad as an option, but I am so used to using X for jump that I've died several times by smashing the X button and trying to get out of the way. I'm starting to get used to it, however.Lastly, and I mentioned this to the devs as well, the game does not pause while you are in the inventory. This wouldn't be a big deal if you were just switching gear, but there is a fair bit of crafting in this game which is done in the inventory section. While learning the various crafting recipes, you have to keep the inventory open while moving from item to item, and I've died several times while trying my best to hurry through an explanation of what I need to craft to get a new spell, make a new item, etc. Hopefully this will be changed, but if not, it's more of an annoyance than a gamebreaker as eventually I will learn all of the recipes and it won't be as much of an issue. Hope you enjoy the game, I'm definitely having fun so far.HPS, Death to the thorny poison grass!!!PSS, Very light spoiler: I just figured out that you can use certain items in caves to perform environmental kills on your enemies!! Awesome!!!. I know I only have 5 hours in this game at time of review, but, this is the sort of game where after five hours you pretty much know what you're getting. I still have some different environments to explore, different monsters to fight, different quests to complete, etc, but I've repeatedly experienced the basic gameplay loop of going to an island, exploring, fighting monsters, and completing quests.Its really good! Don't be fooled by the blocky-game design and the gnome protagonist. This is a game about going to a hostile environment, exploring it under a time crunch, scavenging for everything worthwhile that you can find, defeating the monsters that want to eat you, and retreating. Two things make this game excellent. The first is the shooting gameplay, which is crisp, fast paced, and fun. Most of it is straight forward- run, shoot, jump. But there are a variety of spells to create varying extras on top of that, plus, your "jump" feature is more like "discharge your mana to rocket yourself skyward," and as your mana grows, so does it. This makes combat quick and dynamic.The second noteworthy trait is the way that Rogue Islands uses simple and easy to understand rules to offer the player meaningful choices. For example, when night falls the ghasts come out. These can't be killed, move about as fast as you do, and lock on if they see you. The easiest solution to this is to hide in your ship at night, which time shifts you to morning at the cost of the completion of all in-progress food (this makes sense with like 3 minutes gameplay experience, just trust me that its a small but real cost). The secondary solution is to stay out anyways- which is great, because nearly everything important you're scavenging for glows, so scavenging at night is actually easier. But the ONLY way to do this and live is to eat Lumen Berries, which make you invisible to ghasts. But there are a limited number of these on the island, and you can only carry two in your inventory at a time. It takes at least two to make it through an evening, and they're kind of wasted if you're going to spend your time in a death match with the local fauna. So you need to time these evening excursions for the right moment, and make the most of them.There are only two downsides that I've experienced so far.The first is that there isn't much in game tutorial or documentation. I figured everything out pretty quickly, but did have to restart a few times after getting blindsided by unexpected game mechanics. For example, one of the most crucial things you can scavenge in the early game is "gurgleweed." The game will tell you that you need gurgleweed when the need arises. But it doesn't tell you where to find it, or what it looks like. Which... might mean telling you would be a spoiler? I'm not sure, so I'm going to leave you in the dark. Once you know its easy enough to hunt down, but not knowing cost me one game. Which was only like 20 minutes, so, no big loss, but you get the idea.The second is that using items from your inventory takes way more clicks than it ought. Click to select, click to use, click somewhere else to confirm, click to return. Its just annoying. It doesn't come up THAT much (you should do most of your basic item use from the map, not your stockpile) but it is annoying at times.All told, I strongly recommend this to anyone who enjoys the exploration aspect of a virgin minecraft map, and the shooting gameplay of a single player FPS like Painkiller or Shadow Warrior.Edit after more hours of play: Ok, the late game is GREAT. I was a little nervous comparing this to Painkiller and Shadow Warrior- I am no longer nervous about that comparison. Fully upgraded Motworth transforms into a tiny gnomish GOD OF WAR. He hits each island like a hurricane, his feet barely touching the ground as he leaps, bounds, and levitates across the landscape, smiting foes with death lasers and landscape deforming meteoric bombardment. It doesn't make the game easy, necessarily- your foes are more dangerous, and there are some SERIOUS friendly fire issues with the most powerful of your spells. Sidestrafe behind a tree while firing your ultra murder laser and you instagib. Not, you take damage, no. Instagib. You can't lift your finger in time to save yourself, you just die. And try not to shoot yourself in the back with meteors either, that's also ill advised. You fall faster than they do.Anyway, I'm still having a ton of fun. The mechanics of the game evolve from survival/horror/crafting to "I am the God of this deathworld.". I liked the game, and it was plenty of fun, but easy mode is too hard.. very beautiful graphics and levels+ later movement modes are very satisfying to practice+ the enemies have very distinct modes of attack- sometimes the cherries are really hard to pick:). The concept and style seemed promising. Enjoyed the first half hour. Then:- I unlocked the second spell, selected it, and ... it did nothing. Simply wouldn't fire. No indication of why. Short range? Seemingly not. Maybe it needs more mana than I have? If so, why isn't that in any way indicated? Very poor feedback.- Eating food, which you have to do all the time, takes four keypresses/clicks, including effectively a double confirmation dialog. Tedious.- After 40 minutes, I wanted to take a break. Oh: "If you exit, all progress on this island will be lost." For anyone with kids, that's a total deal-breaker, and is *not* expected behavior for roguelikes. Console games, yes; roguelikes, no.Refund requested. Too bad, since the game did seem original and worth exploring.. Great game. Deceptively deep and engaging. Highly recommended!. buy it now !!!!10/10 good game i mean best game patches are frequent , game is good , buy it now! v.91 More Turning and Late Game Balancing: We're finishing up our tuning of the late game. And also doing some optimizations. The game generally has a high framerate at this point. At least on mid-range PCs. But there are still a few cases where things start to slow down a bit. We're identifying the causes and knocking them out. The goal being of course to have rock-steady high framerates at all times, regardless of how much action is on the screen.Change: Lowered Lucent Cherry amount 25%Change: Bolts hover to the right to not obscure player viewChange: Spark Shot will seek enemies slightlyChange: Zap requires 200 mana before charged, still uses all mana when firedChange: Normal food spawning reduced 25%, food never spawns in pairs anymoreChange: Reduced chance of finding full gem in chestsChange: Doubled chance of finding amulet in chestsChange: Tripled hit points on BloatChange: Reduced amount of Flamestone in Mottled levelsChange: Reduced amount of Adamant in Mottled LevelsChange: Halved number of huts in Mottled LevelsChange: Voxel lighting not updated after destruction (optimization)Fixed Bug: Blocks underneath destroyed voxels look dark black. We Are Transitioning To Full Release!: Guys,It is with great pleasure that I can announce we are transitioning to a full release version of Rogue Islands.An update is being posted today for those of you who are on early access with us. There are over 70 tweaks and enhancements to the game since last update. These tweaks include player difficulty settings, AI, landscape generation and a whole host of optimisations.Full release is not the end of the story. We are excited to announce a road map of continual updates, DLC and expansion packs for Rogue Islands. There is a ton of content fully in development as we strive to ensure that the game becomes a massive franchise that you will all love! More info will be coming to you shortly on our plans and current work. I think you will be as excited as we are with the plans. As always, we appreciate your input.The team at Big Fat Alien, Keystone and myself would like to thank those of you who have joined us in early access and helped make this game what it is today. Your feedback, support and encouragement has meant such a lot to everyone involved. We will be removing the game from early access shortly, but don't worry, full release is just days away!thank you Jane - Keystone Games. v.79 New Enemy: The Noxious Wisp!: Noxious Wisp. Alpha v.33 Live! Now with Nightmares and Levitation!: LevitationWe heard from a lot of players that they didn't like falling from heights and dying. And they wanted more powerful levitation. Now it's up to you!To use it, do a "double jump" by jumping, then pressing and holding jump while in the air. As long as you have mana you will hover!You can now dive off very high cliffs and levitate safely to the ground!Nightmare ModeAt the start of the game, you can choose between Nightmare or Permadeath. In "Nightmare" mode, you can die and you will wake up back at your ship. But you can only do this once!In the next update, we're going to make it so you can craft Nightmares. But you will pay very dearly indeed..."Double Jump" mana levitationMore starting mana to help you levitateA garden on the ship for all Gnomes now!Raw/Earthborn replaced with Nightmare/Hardcore modesWarden enemy much faster and more aggresive (and fun!)Meditation no longer transports you to shipStats screen more informativeWide FOV floating wand fixedTutorial only shows on first playthoughShard icons smallerNew/better icons for all ammo typesNo flamestone deposits in Florid levelsMore Emerald deposits in Florid levelsFood effects description match behaviorGeneral UI fixes. Development Roadmap Online!: Hey all! Just wanted to let you know we've completely updated our website, including a Development Roadmap. Come check it out! http://rogueislands.com/?page_id=2
gliccipsuhandracse
Комментарии